You will need to use the pygame module to display information on PiScreen with Python.
And before you call pygame.init(), you need to set the environment variable to point the output to PiScreen. (/dev/fb1).
Example code;
import pygame, sys, os from pygame.locals import * os.putenv('SDL_FBDEV', '/dev/fb1') pygame.init() # set up the window DISPLAYSURF = pygame.display.set_mode((480, 320)) # set up the colors BLACK = ( 0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = ( 0, 255, 0) BLUE = ( 0, 0, 255) # draw on the surface object DISPLAYSURF.fill(WHITE) pygame.draw.polygon(DISPLAYSURF, GREEN, ((146, 0), (291, 106), (236, 277), (56, 277), (0, 106))) pygame.draw.line(DISPLAYSURF, BLUE, (60, 60), (120, 60), 4) pygame.draw.line(DISPLAYSURF, BLUE, (120, 60), (60, 120)) pygame.draw.line(DISPLAYSURF, BLUE, (60, 120), (120, 120), 4) pygame.draw.circle(DISPLAYSURF, BLUE, (300, 50), 20, 0) pygame.draw.ellipse(DISPLAYSURF, RED, (300, 200, 40, 80), 1) pygame.draw.rect(DISPLAYSURF, RED, (200, 150, 100, 50)) pixObj = pygame.PixelArray(DISPLAYSURF) pixObj[380][280] = BLACK pixObj[382][282] = BLACK pixObj[384][284] = BLACK pixObj[386][286] = BLACK pixObj[388][288] = BLACK del pixObj # run the game loop while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() pygame.display.update()