Raspberry Pi RGB LED cube

Raspberry Pi controlling a LED cube with Python

The above LED cube [VoxCube] is being controlled via a Raspberry Pi, using python and the official Raspberry Pi display.

Buttons were setup using the Kivy. Kivy is a Python library which makes creating buttons and events with a touchscreen very easy.

Here is a very good guide on how to get Kivy setup on a Raspberry Pi.

Here is a summary of the  what I did to get Kivy going;

pi@raspberrypi ~ $ git clone https://github.com/mwilliams03/BerryIMU.git
pi@raspberrypi ~ $ sudo apt-get update
pi@raspberrypi ~ $ sudo nano /etc/apt/sources.list

Add the below text to the bottom of the file;

deb http://vontaene.de/raspbian-updates/ . main
pi@raspberrypi ~ $ gpg –keyserver pgp.mit.edu –recv-keys 0C667A3E
pi@raspberrypi ~ $ gpg -a –export 0C667A3E | sudo apt-key add –
pi@raspberrypi ~ $ sudo apt-get -y install pkg-config libgl1-mesa-dev libgles2-mesa-dev python-pygame python-setuptools libgstreamer1.0-dev git-core gstreamer1.0-plugins-{bad,base,good,ugly} gstreamer1.0-{omx,alsa} python-dev
pi@raspberrypi ~ $ wget https://bootstrap.pypa.io/get-pip.py
pi@raspberrypi ~ $ sudo python get-pip.py
pi@raspberrypi ~ $ sudo apt-get install python-pip python-dev
pi@raspberrypi ~ $ wget http://pypi.python.org/packages/source/C/Cython/Cython-0.20.tar.gz
pi@raspberrypi ~ $ tar xvzf Cython-0.20.tar.gz Cython-0.20/
pi@raspberrypi ~ $ cd Cython-0.16/
pi@raspberrypi ~/Cython-0.16 $ sudo python setup.py install
pi@raspberrypi ~/Cython-0.16 $ cd ~
pi@raspberrypi ~ $ git clone https://github.com/kivy/kivy
pi@raspberrypi ~ $ cd kivy/
pi@raspberrypi ~/kivy$ python setup.py build

 

Raspberry Pi LED cube VoxCube

How does it work?

The cube has an onboard ATmega which is used to control the LEDs.

The Raspberry Pi communicates with the ATmega via bit banning.
One pins is used to inform the ATmega to show LEDs.
Another pin is used to tell the ATmega to read the values of the RGB, LED number pins on the Raspberry Pi. The image below gives a high level few of how this is done; click on the image for a larger version

Bit Bang LED cube

 

 

The code below was used;






import kivy
kivy.require('1.0.6') # replace with your current kivy version !
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.togglebutton import ToggleButton
from kivy.uix.gridlayout import GridLayout
from kivy.uix.image import Image
from kivy.uix.slider import Slider
from kivy.clock import Clock
from kivy.graphics import Color, Rectangle
import RPi.GPIO as GPIO
import time
from math import cos,sin

PI = 3.14159265359
TOTALCUBES = 1
TOTAL_LEDS  = TOTALCUBES*512
SNAKE = 1
CUBE = 0
mode = CUBE
demo = 1
OUTPIN1 = 6		#GREEN
OUTPIN2 = 5		#GREEN
OUTPIN3 = 22	#GREEN
OUTPIN4 = 27	#GREEN
OUTPIN5 = 10	#GREEN
OUTPIN6 = 9		#RED
OUTPIN7 = 11	#RED
OUTPIN8 = 7		#RED
OUTPIN9 = 12	#RED
OUTPIN10 = 16	#RED
OUTPIN11 = 20	#BLUE
OUTPIN12 = 21	#BLUE
OUTPIN13 = 26	#BLUE
OUTPIN14 = 19	#BLUE
OUTPIN15 = 13
OUTPIN16 = 14	#LED Number
OUTPIN17 = 23	#LED Number
OUTPIN18 = 24	#LED Number
OUTPIN19 = 25	#LED Number
OUTPIN20 = 8	#LED Number
OUTPIN21 = 1	#LED Number
OUTPIN22 = 4	#LED Number
OUTPIN23 = 3	#LED Number

OUTPIN24 = 2  #reset
OUTPIN25 = 15 # RXD
OUTPIN26 = 0
SENDING  = 17
SHOW = 18

#used to color snake
sine30_3   = [
[18,	29,	0],
[21,	28,	0],
[23,	27,	0],
[26,	25,	0],
[27,	22,	0],
[29,	19,	0],
[29,	16,	0],
[29,	13,	0],
[29,	10,	0],
[27,	7,	2],
[26,	4,	3],
[23,	2,	6],
[21,	1,	8],
[18,	0,	11],
[15,	0,	15],
[11,	0,	16],
[8,	1,	17],
[6,	2,	18],
[3,	4,	17],
[2,	7,	16],
[0,	10,	15],
[0,	13,	12],
[0,	15,	9],
[0,	18,	6],
[0,	21,	4],
[0,	23,	5],
[0,	26,	11],
[0,	27,	15],
[0,	29,	15],
[0,	29,	15],
[0,	29,	8]]


cubePosition = [[3,3,3],[4,3,3],[3,4,3],[4,4,3],[3,3,4],[4,3,4],[3,4,4],[4,4,4]]							#Cube has 8 LEDs.  Each array element is XYZ			
snakePosition = [[3,3,3],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]]	#Array used for snake. Each elements XYZ
Cposition  = 0
def showLED():                      #used to show LED updates to cube
    GPIO.output(SHOW, GPIO.LOW) 
    time.sleep(0.03)  
    GPIO.output(SHOW, GPIO.HIGH) 
    time.sleep(0.02)  
    
        
    
 


def updateLed(LEDnumber,r,g,b):		#Converts all the needed data to a 16 bit value that gets sent to the cube.
    combinedData = 0;
    combinedData = r;
    combinedData += g <<5;
    combinedData += b <<10;
    
    combinedData += LEDnumber << 15; send16bites(combinedData,30); def updateLEDGrid(x, y, z, r, g, b): #Update LEDs based on grid coordinates rather than just LED number show = 1; if (x>7 or x<0) : #These lines make sure that we only light a LED within the CUBE show = 0 if(y>7 or y<0): show = 0 if(z>((TOTALCUBES*8)-1) or z<0): show = 0; if(show==1): LEDnumber = 0; if (y % 2): #Every second Y horizontal is in reverse x = 7-x LEDnumber = x + (y * 8) + (z * 64) updateLed(LEDnumber,r,g,b) def send16bites(data, sendDelay): GPIO.output(OUTPIN1, GPIO.HIGH) if ((data >> 0)  & 0x01) else GPIO.output(OUTPIN1, GPIO.LOW)
    GPIO.output(OUTPIN2, GPIO.HIGH) if ((data >> 1)  & 0x01) else GPIO.output(OUTPIN2, GPIO.LOW)
    GPIO.output(OUTPIN3, GPIO.HIGH) if ((data >> 2)  & 0x01) else GPIO.output(OUTPIN3, GPIO.LOW)
    GPIO.output(OUTPIN4, GPIO.HIGH) if ((data >> 3)  & 0x01) else GPIO.output(OUTPIN4, GPIO.LOW)
    GPIO.output(OUTPIN5, GPIO.HIGH) if ((data >> 4)  & 0x01) else GPIO.output(OUTPIN5, GPIO.LOW)
    GPIO.output(OUTPIN6, GPIO.HIGH) if ((data >> 5)  & 0x01) else GPIO.output(OUTPIN6, GPIO.LOW)
    GPIO.output(OUTPIN7, GPIO.HIGH) if ((data >> 6)  & 0x01) else GPIO.output(OUTPIN7, GPIO.LOW)
    GPIO.output(OUTPIN8, GPIO.HIGH) if ((data >> 7)  & 0x01) else GPIO.output(OUTPIN8, GPIO.LOW)
    GPIO.output(OUTPIN9, GPIO.HIGH) if ((data >> 8)  & 0x01) else GPIO.output(OUTPIN9, GPIO.LOW)
    GPIO.output(OUTPIN10, GPIO.HIGH) if ((data >> 9)  & 0x01) else GPIO.output(OUTPIN10, GPIO.LOW)
    GPIO.output(OUTPIN11, GPIO.HIGH) if ((data >> 10)  & 0x01) else GPIO.output(OUTPIN11, GPIO.LOW)
    GPIO.output(OUTPIN12, GPIO.HIGH) if ((data >> 11)  & 0x01) else GPIO.output(OUTPIN12, GPIO.LOW)
    GPIO.output(OUTPIN13, GPIO.HIGH) if ((data >> 12)  & 0x01) else GPIO.output(OUTPIN13, GPIO.LOW)
    GPIO.output(OUTPIN14, GPIO.HIGH) if ((data >> 13)  & 0x01) else GPIO.output(OUTPIN14, GPIO.LOW)
    GPIO.output(OUTPIN15, GPIO.HIGH) if ((data >> 14)  & 0x01) else GPIO.output(OUTPIN15, GPIO.LOW)
    GPIO.output(OUTPIN16, GPIO.HIGH) if ((data >> 15)  & 0x01) else GPIO.output(OUTPIN16, GPIO.LOW)
    GPIO.output(OUTPIN17, GPIO.HIGH) if ((data >> 16)  & 0x01) else GPIO.output(OUTPIN17, GPIO.LOW)
    GPIO.output(OUTPIN18, GPIO.HIGH) if ((data >> 17)  & 0x01) else GPIO.output(OUTPIN18, GPIO.LOW)
    GPIO.output(OUTPIN19, GPIO.HIGH) if ((data >> 18)  & 0x01) else GPIO.output(OUTPIN19, GPIO.LOW)
    GPIO.output(OUTPIN20, GPIO.HIGH) if ((data >> 19)  & 0x01) else GPIO.output(OUTPIN20, GPIO.LOW)
    GPIO.output(OUTPIN21, GPIO.HIGH) if ((data >> 20)  & 0x01) else GPIO.output(OUTPIN21, GPIO.LOW)
    GPIO.output(OUTPIN22, GPIO.HIGH) if ((data >> 21)  & 0x01) else GPIO.output(OUTPIN22, GPIO.LOW)
    GPIO.output(OUTPIN23, GPIO.HIGH) if ((data >> 22)  & 0x01) else GPIO.output(OUTPIN23, GPIO.LOW)
    GPIO.output(OUTPIN24, GPIO.HIGH) if ((data >> 23)  & 0x01) else GPIO.output(OUTPIN24, GPIO.LOW)
    GPIO.output(OUTPIN25, GPIO.HIGH) if ((data >> 24)  & 0x01) else GPIO.output(OUTPIN25, GPIO.LOW)
    GPIO.output(OUTPIN26, GPIO.HIGH) if ((data >> 25)  & 0x01) else GPIO.output(OUTPIN26, GPIO.LOW)
    GPIO.output(SENDING, GPIO.LOW)
    
    GPIO.output(SENDING, GPIO.HIGH)



#setup GPIO pins
GPIO.setmode(GPIO.BCM)
GPIO.setup(OUTPIN1, GPIO.OUT) 
GPIO.setup(OUTPIN2, GPIO.OUT) 
GPIO.setup(OUTPIN3, GPIO.OUT) 
GPIO.setup(OUTPIN4, GPIO.OUT) 
GPIO.setup(OUTPIN5, GPIO.OUT) 
GPIO.setup(OUTPIN6, GPIO.OUT) 
GPIO.setup(OUTPIN7, GPIO.OUT) 
GPIO.setup(OUTPIN8, GPIO.OUT) 
GPIO.setup(OUTPIN9, GPIO.OUT) 
GPIO.setup(OUTPIN10, GPIO.OUT) 
GPIO.setup(OUTPIN11, GPIO.OUT) 
GPIO.setup(OUTPIN12, GPIO.OUT) 
GPIO.setup(OUTPIN13, GPIO.OUT) 
GPIO.setup(OUTPIN14, GPIO.OUT) 
GPIO.setup(OUTPIN15, GPIO.OUT) 
GPIO.setup(OUTPIN16, GPIO.OUT) 
GPIO.setup(OUTPIN17, GPIO.OUT) 
GPIO.setup(OUTPIN18, GPIO.OUT) 
GPIO.setup(OUTPIN19, GPIO.OUT) 
GPIO.setup(OUTPIN20, GPIO.OUT) 
GPIO.setup(OUTPIN21, GPIO.OUT) 
GPIO.setup(OUTPIN22, GPIO.OUT) 
GPIO.setup(OUTPIN23, GPIO.OUT) 
GPIO.setup(OUTPIN24, GPIO.OUT) 
GPIO.setup(OUTPIN25, GPIO.OUT) 
GPIO.setup(OUTPIN26, GPIO.OUT) 
GPIO.setup(SENDING, GPIO.OUT) 
GPIO.setup(SHOW, GPIO.OUT) 


GPIO.output(OUTPIN1, GPIO.LOW) 
GPIO.output(OUTPIN2, GPIO.LOW) 
GPIO.output(OUTPIN3, GPIO.LOW) 
GPIO.output(OUTPIN4, GPIO.LOW) 
GPIO.output(OUTPIN5, GPIO.LOW) 
GPIO.output(OUTPIN6, GPIO.LOW) 
GPIO.output(OUTPIN7, GPIO.LOW) 
GPIO.output(OUTPIN8, GPIO.LOW) 
GPIO.output(OUTPIN9, GPIO.LOW) 
GPIO.output(OUTPIN10, GPIO.LOW) 
GPIO.output(OUTPIN11, GPIO.LOW) 
GPIO.output(OUTPIN12, GPIO.LOW) 
GPIO.output(OUTPIN13, GPIO.LOW) 
GPIO.output(OUTPIN14, GPIO.LOW) 
GPIO.output(OUTPIN15, GPIO.LOW) 
GPIO.output(OUTPIN16, GPIO.LOW) 
GPIO.output(OUTPIN17, GPIO.LOW) 
GPIO.output(OUTPIN18, GPIO.LOW) 
GPIO.output(OUTPIN19, GPIO.LOW) 
GPIO.output(OUTPIN20, GPIO.LOW) 
GPIO.output(OUTPIN21, GPIO.LOW) 
GPIO.output(OUTPIN22, GPIO.LOW) 
GPIO.output(OUTPIN23, GPIO.LOW) 
GPIO.output(OUTPIN24, GPIO.LOW) 
GPIO.output(OUTPIN25, GPIO.LOW) 
GPIO.output(OUTPIN26, GPIO.LOW) 
GPIO.output(SENDING, GPIO.HIGH) 
GPIO.output(SHOW, GPIO.HIGH) 

def updateCube():	#Update cube with either a snake or a small 2x2x2 cube.
	for i in range(0, TOTAL_LEDS):
		updateLed(i,0,0,0)
	
	if mode == CUBE:
		for i in range(0, 8):
			updateLEDGrid(cubePosition[ i][0],cubePosition[ i][1],cubePosition[ i][2],sine30_3[Cposition][0],sine30_3[Cposition][1],sine30_3[Cposition][2])
	elif mode == SNAKE:
		for i in range(11):
			updateLEDGrid(snakePosition[ i][0],snakePosition[ i][1],snakePosition[ i][2],sine30_3[(i*2)+8][0],sine30_3[(i*2)+8][1],sine30_3[(i*2)+8][2])
		a = [1,2,3,4,5,6,7,8,9,10]
		for i in reversed(a):				#this cycles the last coordinates through the snake to create the tail.
			snakePosition[ i][0] = snakePosition[i-1][0]
			snakePosition[ i][1] = snakePosition[i-1][1]
			snakePosition[ i][2] = snakePosition[i-1][2]
	showLED()

def circle(x, y, z,rad, r,  g,  b):
	for angle in frange(0.0,2*PI,1):
		updateLEDGrid(int(x + rad*cos(angle)),int(y + rad*sin(angle)),z,r,g,b);
	showLED()
def boom():			#Create an expanding sphere. E.g. explosion
	for rad in frange(1,11,1):
		sphere(cubePosition[0][0]+1,cubePosition[0][1]+1,cubePosition[0][2]+1,rad,sine30_3[Cposition][0],sine30_3[Cposition][1],sine30_3[Cposition][2])
		for i in range(0, 8):
			updateLEDGrid(cubePosition[ i][0],cubePosition[ i][1],cubePosition[ i][2],sine30_3[Cposition][0],sine30_3[Cposition][1],sine30_3[Cposition][2])
		showLED()
		for x in range(0, TOTAL_LEDS):
			updateLed(x,0,0,0)
			
			
def sphere( x,  y,  z, rad, r,  g,  b):
	for sph in frange(0.0,PI,0.8):
		for angle in frange(0.0,2*PI,0.3):
			updateLEDGrid(int(x + rad*cos(angle)*sin(sph)),int(y + rad*sin(angle)*sin(sph)),int(z + rad*cos(sph)),r,g,b)
	
	

def frange(start, stop, step):
	angle = start
	while angle < stop: yield angle angle += step def demo1(): #Fill cube with every 3rd LED being red, green or blue. for x in range(0, TOTAL_LEDS): updateLed(x,0,0,0) leds = [ i for i in range(TOTAL_LEDS)] LEDs1 = leds[::3] LEDs2 = leds[1::3] LEDs3 = leds[2::3] for x in range(0,len(LEDs3)): updateLed(LEDs1[x],15,0,0) updateLed(LEDs2[x],0,15,0) updateLed(LEDs3[x],0,0,15) showLED(); def demo2(): #Fade all LEDs, red, green then blue. for i in range(0, TOTAL_LEDS): updateLed(i,0,0,0) for h in range(0, 15,3): print "h= %d" % h for i in range(0,TOTAL_LEDS): updateLed(i,h,0,0) showLED(); for h in range(15, -1,-3): print "h= %d" % h for i in range(0,TOTAL_LEDS): updateLed(i,h,0,0) showLED(); for h in range(0, 15,3): print "h= %d" % h for i in range(0,TOTAL_LEDS): updateLed(i,0,h,0) showLED(); for h in range(15, -1,-3): print "h= %d" % h for i in range(0,TOTAL_LEDS): updateLed(i,0,h,0) showLED() for h in range(0, 15,3): print "h= %d" % h for i in range(0,TOTAL_LEDS): updateLed(i,0,0,h) showLED() for h in range(15, -1,-3): print "h= %d" % h for i in range(0,TOTAL_LEDS): updateLed(i,0,0,h) showLED() def demo3(): #Create a red and blue plan that scroll across cube xx = 0; for i in range(0, TOTAL_LEDS): updateLed(i,0,0,0) for z in range(0, (TOTALCUBES*8)): for y in range(0, 8): for x in range(0, 8): updateLEDGrid(x,y,z,0,0,30) for zz in range (0,16): for yy in range (0,8): updateLEDGrid(xx,yy,zz,0,30,0) xx+=1 if xx > 7:
			xx=0
		
		showLED()
		for i in range(0, TOTAL_LEDS):
			updateLed(i,0,0,0)
	xx=7
	for z in range((TOTALCUBES*8)-1, -1,-1):
		for y in range(0, 8):
			for x in range(0, 8):
				updateLEDGrid(x,y,z,0,0,30)
		for zz in range (0,16):
			for yy in range (0,8):
				updateLEDGrid(xx,yy,zz,0,30,0)
		xx-=1
		if xx < 0: xx=7 showLED() print "z = %d" % z for i in range(0, TOTAL_LEDS): updateLed(i,0,0,0) xx = 0; def press_callback(obj): global Cposition global mode global demo if obj.text == 'left': print("Left") if mode == CUBE: if cubePosition[0][0]>0:
				for i in range(0, 8):
					cubePosition[ i][0]-=1
		elif mode == SNAKE:
			if snakePosition[0][0]>0:
				snakePosition[0][0]-=1
		updateCube()
			
	if obj.text == 'right':
		print("Right")
		if mode == CUBE:	
			if cubePosition[0][0]<6:
				for i in range(0, 8):
					cubePosition[ i][0]+=1
		elif mode == SNAKE:
			if snakePosition[0][0]<7:
				snakePosition[0][0]+=1
		updateCube()
	if obj.text == 'up':
		print("Up")	
		if mode == CUBE:	
			if cubePosition[0][1]<6:
				for i in range(0, 8):
					cubePosition[ i][1]+=1
		elif mode == SNAKE:
			if snakePosition[0][1]<7: snakePosition[0][1]+=1 updateCube() if obj.text == 'down': print("Down") if mode == CUBE: if cubePosition[0][1]>0:
				for i in range(0, 8):
					cubePosition[ i][1]-=1
		elif mode == SNAKE:
			if snakePosition[0][1]>0:
				snakePosition[0][1]-=1					
		updateCube()
		
		
	if obj.text == 'back':
		print("Back")	
		if mode == CUBE:
			if cubePosition[0][2]<(TOTALCUBES*8)-2:
				for i in range(0, 8):
					cubePosition[ i][2]+=1
		elif mode == SNAKE:
			if snakePosition[0][2]<(TOTALCUBES*8)-1: snakePosition[0][2]+=1 updateCube() if obj.text == 'forward': print("Forward") if mode == CUBE: if cubePosition[0][2]>0:
				for i in range(0, 8):
					cubePosition[ i][2]-=1
		elif mode == SNAKE:
			if snakePosition[0][2]>0:
				snakePosition[0][2]-=1						
		updateCube()
	if obj.text == 'boom':
		print("Boom")
		boom()
		updateCube()
	if obj.text == '   LED\n  colour ':
		print("LED Colour")
		if Cposition < len(sine30_3)-1:
			Cposition+=1
		else:
			Cposition = 0
		updateCube()
	if obj.text == 'clear':
		print("Clear")
		for x in range(0, TOTAL_LEDS):
			updateLed(x,0,0,0)
		showLED()
		
	if obj.text == 'mode':
		print("Mode")
		if mode == SNAKE:
			mode = CUBE
		else:
			mode = SNAKE
		updateCube()
		
	if obj.text == 'demo1':
		print("Demo1")
		demo1()
		
	if obj.text == 'demo2':
		print("Demo2")
		demo2()
		
	if obj.text == 'demo3':
		print("Demo3")
		demo3()
	
class MyApp(App):
	def build(self):
				
		layout = GridLayout(size=(600,800), size_hint=(None, None))
		
		#Create our buttons
		leftButton = Button(text='left',font_size=40,pos=(100,200),background_color=(.6,2,1,1))  
		rightButton = Button(text='right',font_size=40,pos=(200,200),background_color=(.6,2,1,1)  )  
		upButton = Button(text='up',font_size=40,pos=(150,300),background_color=(.6,2,1,1)  )  
		downButton = Button(text='down',font_size=40,pos=(150,100),background_color=(.6,2,1,1)  )  
		backButton = Button(text='back',font_size=40,pos=(350,300),background_color=(.6,1,2,1) )  
		forwardButton = Button(text='forward',font_size=40,pos=(300,100),size=(200,100),background_color=(.6,1,2,1) )
		LEDcolourButton = Button(text='   LED\n  colour ',pos=(650,300),font_size=30,background_color=(1,0,0,1) )
		boomButton = Button(text='boom',pos=(650,200),font_size=30,background_color=(1,0,0,1) )
		clearButton = Button(text='clear',pos=(650,30),font_size=30,background_color=(1,0,0,1) )
		modeButton = Button(text='mode',pos=(520,30),font_size=30,background_color=(1,1,0,1) )
		demo1Button = Button(text='demo1',pos=(520,130),font_size=30,background_color=(1,1,0,1) )
		demo2Button = Button(text='demo2',pos=(520,230),font_size=30,background_color=(1,1,0,1) )
		demo3Button = Button(text='demo3',pos=(520,330),font_size=30,background_color=(1,1,0,1) )
		
		#Bind the call backs
		leftButton.bind(on_press=press_callback)
		rightButton.bind(on_press=press_callback)
		upButton.bind(on_press=press_callback)
		downButton.bind(on_press=press_callback)
		backButton.bind(on_press=press_callback)
		forwardButton.bind(on_press=press_callback)
		LEDcolourButton.bind(on_press=press_callback)
		boomButton.bind(on_press=press_callback)
		clearButton.bind(on_press=press_callback)
		modeButton.bind(on_press=press_callback)
		demo1Button.bind(on_press=press_callback)
		demo2Button.bind(on_press=press_callback)
		demo3Button.bind(on_press=press_callback)
		
		
		
		#Add the widgets
		layout.add_widget(leftButton)
		layout.add_widget(rightButton)
		layout.add_widget(upButton)
		layout.add_widget(downButton)
		layout.add_widget(backButton)
		layout.add_widget(forwardButton)
		layout.add_widget(LEDcolourButton)
		layout.add_widget(boomButton)
		layout.add_widget(clearButton)
		layout.add_widget(modeButton)
		layout.add_widget(demo1Button)
		layout.add_widget(demo2Button)
		layout.add_widget(demo3Button)
		
		return layout
if __name__ == '__main__':
	MyApp().run()


for i in range(0,100):
	#for x in range(0, 1023):
	updateLed(1,13,13,13)
	showLED()	
	showLED()
	
print "end\n"

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